May 26, 2007, 08:44 AM // 08:44
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#1
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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"While suffering from a condition" damage mods for weapons
Sorry if this has been suggested, I browsed and searched but didn't come up with anything.
Currently, we have different bonus damage modifiers for weapons: +15>50, +15 stance, +15 enchanted, +20 hexed, +20<50. I was thinking why we couldn't have a bonus modifier while suffering from a condition?
Seems like every other status has been handled and there're a lot of nasty conditions out there. It could maybe go to +20% like with hexed, since we're talking about a negative effect here.
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May 26, 2007, 11:09 PM // 23:09
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#2
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Except that some conditions can be self inflicted very easily, and don't do that much harm. For instance [skill]Signet of Agony[/skill] Can be used to keep you bleeding constantly, meaning that you can keep the damage boost.
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May 26, 2007, 11:41 PM // 23:41
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#3
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Well, can't you keep yourself Enchanted too?
[skill]Mending[/skill]
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May 27, 2007, 12:52 AM // 00:52
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#4
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Which is why while enchanted is a +15%, not a +20%. I was replying to this part:
Quote:
Seems like every other status has been handled and there're a lot of nasty conditions out there. It could maybe go to +20% like with hexed, since we're talking about a negative effect here.
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May 27, 2007, 01:25 AM // 01:25
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#5
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Ah. My mistake.
But do you think it'd be really worth it to sacrifice 10% health, and suffer from bleeding for an extra ~2 damage?
Assuming you have 500 health, you use [skill=text]Signet of Agony[/skill] and lose 50 health, along with an extra six health per second. (until you [skill=text]Plague Touch[/skill] it away, which will cause you to lose your +20% bonus)
An average Warrior does around 20(?) damage with a standard attack.
So, 20*0.2=4
And extra 4 damage per 1.33 seconds (standard sword/axe attack speed) is not worth an extra 6 damage per second to myself.
I do see what you mean by some conditions are easily applied to yourself, ([skill=text]Martyr[/skill]) but I don't think it'd be worth the damage you set yourself up with.
But anyways:
/notsigned as long as [skill=text]Mend Condition[/skill] still exists.
Its too easy to lose a condition and lose your damage bonus.
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